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INSEXCTS  Animation Short Film Character 

Character production pipeline and animation for the short film INSEXCTS. Features a comprehensive technical breakdown of four custom creature assets, demonstrating a workflow optimized for high-end cinematic layouts, from initial sculpt to final character movement.

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  • Production Pipeline: Full breakdown per creature covering high-poly digital sculpting, retopology, baking, and UV mapping.
     

  • Presentation Layout: Dedicated breakdowns displaying texturing passes, mesh wireframes, and technical checker validations.

INSEXCTS_TentacleMasc_p.1
INSEXCTS_TentacleMasc_Maps_p.2
INSEXCTS_HighPloy_TentacleMasc_p.3

Creature Nº1

Interactive carousel showing the full pipeline: Posed PBR Textures, Production Wireframe, High-Poly Sculpt, T-Pose Topology, UV Layout, and Checker Density

INSEXCTS_Aguijon
INSEXCTS_Aguijon_p.2
INSEXCTS_Aguijon_p.3

Creature Nº2

INSEXCTS_Depredador_p.1
INSEXCTS_Depredador_Maps_p.2
INSEXCTS_HighPloy_Depredador_p.3

Interactive carousel showing the full pipeline: Posed PBR Textures, Production Wireframe, High-Poly Sculpt, T-Pose Topology, UV Layout, and Checker Density

Creature Nº3

INSEXCTS_TentacleFem_p.1
INSEXCTS_TentacleFem_Maps_p.2
INSEXCTS_HighPoly_TentacleFem_p.3

Interactive carousel showing the full pipeline: Posed PBR Textures, Production Wireframe, High-Poly Sculpt, T-Pose Topology, UV Layout, and Checker Density

Creature Nº4

Interactive carousel showing the full pipeline: Posed PBR Textures, Production Wireframe, High-Poly Sculpt, T-Pose Topology, UV Layout, and Checker Density

Portfolio Alvaro Arroyo de la Rocha - Only for recruitmen process

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