INSEXCTS Animation Short Film Character
Character production pipeline and animation for the short film INSEXCTS. Features a comprehensive technical breakdown of four custom creature assets, demonstrating a workflow optimized for high-end cinematic layouts, from initial sculpt to final character movement.
-
Production Pipeline: Full breakdown per creature covering high-poly digital sculpting, retopology, baking, and UV mapping.
-
Presentation Layout: Dedicated breakdowns displaying texturing passes, mesh wireframes, and technical checker validations.
![]() | ![]() | ![]() |
|---|
Creature Nº1
Interactive carousel showing the full pipeline: Posed PBR Textures, Production Wireframe, High-Poly Sculpt, T-Pose Topology, UV Layout, and Checker Density
![]() | ![]() | ![]() |
|---|
Creature Nº2
![]() | ![]() | ![]() |
|---|
Interactive carousel showing the full pipeline: Posed PBR Textures, Production Wireframe, High-Poly Sculpt, T-Pose Topology, UV Layout, and Checker Density
Creature Nº3
![]() | ![]() | ![]() |
|---|
Interactive carousel showing the full pipeline: Posed PBR Textures, Production Wireframe, High-Poly Sculpt, T-Pose Topology, UV Layout, and Checker Density
Creature Nº4
Interactive carousel showing the full pipeline: Posed PBR Textures, Production Wireframe, High-Poly Sculpt, T-Pose Topology, UV Layout, and Checker Density











