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Final Hand-Painted Render

Stylized Wizard - Character Art

This project was developed as a personal study to explore a stylized, semi-cartoon art direction and to master hand-painting workflows. The goal was to rely entirely on form and painted lighting to tell a story, without using traditional multi-software texturing pipelines.
 

Project Focus & Learning Objectives:

  • Semi-Cartoon Sculpting: Focused on achieving clean, exaggerated shapes and smooth planes. I paid special attention to finding the right balance in the proportions to create a strong, highly readable silhouette.
     

  • Hand-Painted Details: Practiced the hand-painting technique using Polypaint inside ZBrush. I focused on painting ambient occlusion, highlights, and color gradients directly into the high-poly mesh, simulating the magical glow from the butterflies reflecting onto the character.

High-Poly Digital Sculpt — Multi-Angle Clay Views

Portfolio Alvaro Arroyo de la Rocha - Only for recruitmen process

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