
Wildmart - Lead 3D Artist
Wildmart is a casual cartoon mobile game where I served as the Lead 3D Artist. In this role, I defined the overall visual and creative direction and single-handedly executed the entire 3D pipeline for the project. Below, you can watch the official trailer and explore the breakdowns of the characters and assets.
Core Responsibilities & Technical Workflow:
-
3D Character Pipeline: Responsible for the complete creation of all characters, including High-Poly modeling, Retopology (Low-Poly), UV Unwrapping, Baking, Texturing, Rigging, and Animation.
-
Environment & Prop Assets: Created all in-game assets (including furniture, decorative items, and props) from scratch, handling the full 3D modeling, UV mapping, and texturing process.
-
Art Direction & Optimization: Maintained the game's creative vision and visual polish while ensuring all models and texture budgets were strictly optimized for mobile performance.
Cinematic & Gameplay Trailer
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
|---|---|---|---|---|---|---|
![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
|---|



Character carousel featuring the full pipeline: Sculpt, Textured Low-Poly, Wireframe, Texture Variants, and UV Maps
Decoration Assets Carousel: Textured Low-Poly and Wireframe views
In-Game Screenshots

Render illustration featuring the character presentation












