top of page

Wildmart - Lead 3D Artist

Wildmart is a casual cartoon mobile game where I served as the Lead 3D Artist. In this role, I defined the overall visual and creative direction and single-handedly executed the entire 3D pipeline for the project. Below, you can watch the official trailer and explore the breakdowns of the characters and assets.
 

Core Responsibilities & Technical Workflow:

  • 3D Character Pipeline: Responsible for the complete creation of all characters, including High-Poly modeling, Retopology (Low-Poly), UV Unwrapping, Baking, Texturing, Rigging, and Animation.
     

  • Environment & Prop Assets: Created all in-game assets (including furniture, decorative items, and props) from scratch, handling the full 3D modeling, UV mapping, and texturing process.
     

  • Art Direction & Optimization: Maintained the game's creative vision and visual polish while ensuring all models and texture budgets were strictly optimized for mobile performance.

Cinematic & Gameplay Trailer

06_Gallina
08_Cerdo
01_Perro
04_Periquito
05_Oveja
07_Conejo
03_Gato
02_Vaca
Page_01
Page_04
Page_05
Page_03
Page_02

Character carousel featuring the full pipeline: Sculpt, Textured Low-Poly, Wireframe, Texture Variants, and UV Maps

Decoration Assets Carousel: Textured Low-Poly and Wireframe views

In-Game Screenshots

Render illustration featuring the character presentation

Portfolio Alvaro Arroyo de la Rocha - Only for recruitmen process

bottom of page